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	  3/13 - Sir Otto having completed his vigil at last, and Alfredus having
been given a clean bill of health, we at last set out this morning for the
buried villa.  I hesitate to claim that I have had a vision; nevertheless,
in the course of my prayers this morning, I had the overwhelming sensation
that I was being advised that we would need enchanted weapons; therefore, I
took care to beseech Orus to grant me this ability, and urged Decimus to
have this spell in his arsenal.
	We rode out, taking along a sturdy slave to carry the hooded lantern, the
picnic, and the miscellaneous equipment which might be necessary.  The
entrance has been cleared to a comfortable depth.  Though buried, the ruins
seem sound enough, with plenty of sturdy columns and walls decorated with
sad and absurd depictions of heathen mythology.  Sir Otto expressed his
disgust at this artwork, but some of it was well enough executed, and one
can hardly blame the artists, who for the most part were deliberately
excluded from the light of Orus by the vile machinations of their false
gods, and who had to do the best they could with the opportunities granted
them.
	The guards had warned us that they had seen animated skeletons, and worse,
roaming the darkness; and sure enough we had scarcely entered before we
were accosted by a dozen of them, coming at us from two directions.  I fear
the unsuitability of convent training for this life has manifested again -
only after trying vainly to hit one a few times, did it occur to me that I
have a much more powerful weapon against the undead than my quarterstaff
would be, even had I managed to strike one, which I did not.  When I at
last deployed the might of Orus against those facing Alfredus, Tamara, and
I, they exploded into dust, leaving only their rusty weapons behind.  By
this time, Sir Otto, Robyn, and Decimus had almost finishing dispatching
those they faced, but not without sustaining injury.
	We searched, unhindered, for a time, discovering the study and bedroom of
a wizard who, when the doom came upon this place, had inadequate time to
pack.  He had left nothing of obvious value behind, though there may be
some unexpected gems among the works of theoretical magic upon his shelves,
which were all in the tongue of the Leagues.  
	The architecture giving us no indication of where the important rooms
were, we were in the process of determining, semi-randomly, where to
explore when Primus, playing behind a faded tapestry, discovered a set of
carved double doors.  This gained us entrance to a large trapezoidal
conference room, at whose tables were seated enrobed and desiccated
corpses.  Sir Otto detecting no evil, we entered, and were assaulted by
these corpses.  My ability to channel the divine power being too limited,
as yet, to do more than make a handful of these zombies attempt to flee, we
had a long, hard combat ahead of us.  Fortunately, they were hemmed between
the table and the wall and were unable to come at us more than two at a
time.  Tamara climbed upon the table to strike at them from the side; Sir
Otto, Robyn, and Alfredus blocked their way into the open area where they
could have used their numbers against us; and Decimus stood in the entrance
shooting them with his crossbow.  Possibly I should have blessed us, but I
was acutely aware of how few spells I am empowered to cast; instead, I cast
the deathwatch spell, which had proved its potential in the alley in
Brigantium, and attempted, like Decimus, to strike them down with my
javelins and crossbow.  Sir Otto was grievously wounded once, and Tamara
twice, with just time for me to heal her between times, yet she would not
heed my advice and leap down from the table, which would have given her
some protection.
	When at last the abominations were vanquished, Decimus and I set about
retrieving our bolts and javelins - there is some indication that I may
have actually hit a few of them, something I had been in grave doubt of -
while the others examined the room.  The zombies wore robes, too old and
dirty to display any distinctive features.  I fear they must have been
deluded servants of the false gods, pressed into this foul service even
after their deaths.  It seems dreadful to leave them where they lie, yet
how can one carry out proper services for the dead in these circumstances?  
	I was interrupted in my contemplation of these hard questions by the
disappearance of half my companions!  The center of the room is decorated
by a mosaic of a gigantic compass rose, and the back wall - the long
parallel side of the trapezoid - is one large mirror.  Robyn and Sir Otto
were examining this mirror when they suddenly disappeared.  The effect was
not at all what I had been led to expect of a mirror of life trapping,
resembling teleport instead.  Tamara and Decimus both attempted to divine
how the effect had been achieved without triggering it themselves, using
implements; and both vanished as soon as their implements (Decimus's staff,
and Tamara's zombie) touched the surface.  Primus quickly leaped after
Decimus.
	This left Alfredus and I with something of a quandary.  On the one hand,
if our companions could not find the means to return themselves, their only
hope was that Uncle could scry them and bring them back.  To this end, the
sooner he knew they were missing, the better.  On the other hand, if they
encountered traps or hostile forces on the other side, they might well need
us at once.  I thought that we should entrust the lantern bearer with a
message and go into the mirror ourselves; certainly, it seemed my clear
duty to follow them, since if they were hurt on the other side, they would
need me to heal them.  Alfredus did not see it in this light at all, and
threatened to prevent my doing so by force.  I trust that it was only a
threat; at any rate, I did not test his resolve in this matter, but
divested the lantern bearer of such equipment as it seemed reasonable that
I could carry - rope, the food, a spade, and the lantern - and ended the
argument by stepping through the mirror.
	On the other side I found a dense forest, which Tamara informs me is
called "jungle," full of the cries of unseen parrots and, belike, more
exotic creatures, of which we never got a glimpse.  Seeing that no new
danger had arisen, but unable to guess what might be along at any moment, I
used up the rest of my dispensation for the day in order to heal everyone
to the extent that I could.  The healing potion and scrolls are now all
gone.  Decimus amused himself taking samples of flora, hoping to identify
edible or medicinal plants.  Seeing that Alfredus or the lantern bearer
would inform Uncle as soon as possible, and that we could expect rescue in
the near future, but mindful that there might be unforeseen difficulties,
we set about making the best camp we could, preparatory to exploring our
new world for food or for the return mechanism. Unless this was a place of
exile, there must have been a way to return; but Uncle and Alfredus came
for us before we discovered it.  At some future date we will have to come
back and learn more, when we can be properly equipped.
	Uncle used "teleportation circle" to return us to the vicinity of the
villa, and left us to guard it and see that nothing wandered through the
devastate the countryside.  He has not specifically berated us at idiots;
but I am no less deeply embarrassed for all that.  I cannot help feeling
that there was some better solution, either in the jungle or the room, that
was staring me in the face, and that a more competent servant would have
seen it, and not needed to disturb him.  I also have the sense that we took
a wrong turn somewhere, since both the skeletons and the zombies fell to
normal weapons.  There is something much worse lurking in that darkness,
and I am sure Orus means us to be fresh when we meet it.  I must do better
tomorrow.  
	Meanwhile, I have had time to complete a new scroll, and I am determined
to be more efficient tomorrow, and not allow so many of my friends to
suffer injury.  I was too conservative with my turning of undead yesterday.
 There is no point in saving an ability of that nature - Orus gave it to me
to be used.

3/14 - Another day, another duty.  We set out again for the villa, and
proceeded more rapidly to begin with, having apparently cleared the place
of skeletons and zombies.  We explored outward from the conference room -
which I think should be cleared, and the zombies cremated.  NB: speak to
the supervisor of the guards at the site on assigning a work detail.  
	The compass rose is clearly an important symbol, as we found it in another
room.  We also found more mirrors, and three strange monsters.  The first,
a large bipedal lizardlike monster, burst out of a green crystal ball when
Tamara attempted to open a verdigrised copper chest in the same room with
it.  Fortunately, Decimus was ready for it, and cast it into magical sleep.
 We debated binding it and carrying it back for Uncle to donate to the
arena, but Decimus's spell would not last long on a creature this size - as
big as a man - and its jaws and teeth were sufficiently fearsome that I
judged we should not take the risk, and instructed Robyn to kill it.  I
admit, this was in accord with my inclination - the Games appeal to the
lowest and vilest tastes of humankind, and I would prefer not to encourage
them - but I tried not to let that influence me.  It is hard to believe
that a single creature, however exotic, could have bought enough political
goodwill to be worth, say, Tamara's or Decimus's life; or even a
significant delay of the primary goal of mapping and cataloging the
contents of the ruins.
	The second creature we found was a strange and oddly beautiful catlike
woman, adrift in a large bubble of force; the third was a snakelike woman,
similar to the fabled medusa, also in a bubble of force.  I suspect that
this bubble may be related to the scroll Tamara retrieved from the chest,
Fizzult's Sleep of the Ages, but Uncle will have to study that matter - it
is much too complex for Decimus to grasp.
	While traipsing back and forth through the trapezoidal room, Robyn stepped
on a switch which began lowering the compass rose in the middle of the
floor.  Fortunately, no one was standing on it at the time.  We confirmed
that we could raise and lower the pattern at will by use of the switch,
marked the switch clearly in ink to prevent accidents, and proceeded
onward, intending to investigate further when we had more leisure, when the
survey is complete and we are no longer waiting for the menace resistant to
normal weapons to leap upon us from the dark.
	A large room containing a large but shallow pool and another, smaller
mirror contained a secret door leading to a storeroom.  We searched this
room systematically, but uncovered only common items in a state of decay -
rope, large blocks of wax, etc.  Another secret room, however, yielded a
highly interesting mosaic map, with notes brushed on in ink.  Essentially,
this map displays the known world of a few hundred years ago; but it also
shows the interior of the southern continent, well to the south, and
indicates routes to other, more distant lands to the east and west.  I
considered that the area marked "subjects" in the interior could be the
area to which the mirror sent us yesterday, since Scipio came from the
interior, and I am sure I heard parrots.  Other notations, concerning
"enemies" and "allies," might also mark logical destinations for the
teleportation mirrors.  Intriguingly, several islands were shown to the
west, which do not appear on modern maps, and an entire civilization was
shown to the east.  Mapmakers being what they are, these may be
fabrications; and history being what it is, the political boundaries marked
on the maps are almost certainly no longer relevant.  But - if the magi who
lived here had contacts in the unknown east and west, could there not be a
connection with our black-clad intruders of the other night, with their
peculiar language, weapons, and grain, unlike anything in the Empire?   
	Some of the markings also seemed to be in code, and the rest were all in
the tongue of the Gilded League.  I copied down what I could, and Robyn has
volunteered to make a full copy later.  I think it can be carefully removed
and taken out; but an extra copy does no harm.  A single careless workman
could destroy in a moment what has waited centuries in the dark for us to
find.
	Nothing of special interest was found in the desk, save the key to a chest
Tamara had already opened with her locksmithing tools.  There she found a
scroll of "teleport without error" as well as two flasks, one with a red
and one with a white seal.  Decimus has taken charge of these, and we can
have the slaves carry the 12 sacks of gold out at the same time.  Robyn
found yet another secret door, which appeared to conceal someone's
emergency escape stash - one he was unable to use, for his robe and dagger
and money sacks were all intact and waiting for him, quietly decaying... 

(At this point Sofia reached the end of the scroll, but not of her diary
entry.  To be continued.)


	  


Last Updated: Saturday, 26-Apr-2003 21:26:09 CDT