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  Arandor  
  Resisting Arrest  

   

October 17 - I wish I could drill a hole in Decimus's head and pour sense into him that way!

October 22 - The thatch caught fire on a storehouse last night. We put it out quickly enough through old-fashioned bucket brigade, but we have not been able to determine how it started. There is lingering evil in the air, as if someone flew in and set the fire - but no one saw anything. This is on a par with the nightmares, which are not the spell Nightmare, for they do no real harm, but (if they are indeed sent by an intelligence) are either warning or harrassment. Someone who can fly - presumably invisibly or in disguise as a night bird - into our midst and set a small fire could have done worse. Anyone who thinks we are to be scared off by these tactics does not understand human nature well; or the nature of the autumn ocean. The captain made it clear to me that it is too dangerous to sail these waters in November. We are here till spring, whatever happens - unless we appeal to Uncle to teleport us out, an option they shouldn't know we have. Whoever they are.

Decimus and I have been busy making potions, but it has not improved his state of mind any. He has distributed a round of invisibility potions, and I have distributed some cure light wounds potions. Decimus is working on my new wand presently.

The workmen are reinforcing the roofs and gathering stray stones. I'm going to make roof tiles, using stone shape, to give every building we use a fireproof roof. Possibly some we don't, as well, just to confuse the opposition, but it will take some time.

October 24 - Decimus isn't the only fool in the settlement, a reflection which does nothing to cheer me. I have just come from pacifying one of the sailors whose family came out from Freeport. He had treed Gaius atop a building and was threatening him with a piece of firewood, because Gaius had spoken to his daughter after the sailor had a nightmare in which (apparently!) someone took advantage of her innocence. I attempted to persuade him that Gaius is not responsible for what he does in someone else's dreams, but the sailor has convinced himself that the nightmares are warnings, and seemed reluctant to admit that a warning from someone you cannot trust is not to be relied on. Gaius is indignant at the idea that he even knows how to flirt; and it bodes ill for discipline in the ranks that anyone would think to use, to me, the sort of language the sailor used, and in reference to one of my personal staff at that! I will speak to the captain about it, and see if I can word my next sermon about the nightmares more cleverly. Not that it will help if no one listens. Well, there's spells for that.

I have adopted the habit of making the circuit of the settlement every night, and again when I wake up (and I always wake up!) in the night, detecting for evil. No results so far. We are hanging nets to tangle anyone who flies too close, and I am studying the local fauna. It would be as well to have bats, for instance, giving the warning; but animal spy only works on one animal, and I can't think of anything we can offer a group of bats which would make it worth their while to tell us when someone enters our territory. Decimus has Primus prowling regularly, and Robyn is taking his four hours of meditation in the afternoon and staying up all night on watch.

Oct. 25 - I finally had one of the nightmares last night. I was walking through the woods, and knew that something was after me. I hid, and saw a hobgoblin army pass - at least a hundred of them - with a shadowy powerful figure in the vanguard. It was bad enough while I was in it, but when I woke I could see that it was vague enough. It is only because I know the hobgoblin king has reason to be angry at us that such a dream seems particularly appropriate. Certainly there was nothing personal about it, as one would think that sailor's dream about his daughter would be. I am virtually certain that these dreams are not natural, but are they made of our own fear, or is the content directed?

Oct. 26 - Decimus dreamed last night. He reports a much more specific and personal dream than mine, involving being chased and killed by an ogre resembling the one that killed him last time. He tried to take control of the dream while he was in it, but failed.

So far, we have strong suspicions of the halflings, but despite our best efforts, no evidence. I spoke to the bats, asking if they had ever seen something flying in our vicinity that ought not to fly, and they answered that they had seen something like me, only different. It was not small enough to be a halfling, but its skin was scarred and bumpy. I could not get anything more definite out of them. So the halflings would seem to be acquitted of the fire-setting.

Oct. 27 - After supper, but before dark, I was informed that a group of four woodcutters had not returned. Tamara was helping Greta with a project and has had a cold all day, so we left her, but the rest of us set out to look for them. Robyn found their tracks easily enough, and led us to a place where they have evidently been working for some time and had cleared a good bit or else enlarged an existing clearing (I must discover how the woodcutters are choosing their wood; if we are returning to the same place day after day it is bad security, and will also tend to degrade the forest; but I did not examine the area closely, so my impression may be wrong), about half an hour from base camp. We found their bundles and axes, and before Robyn could sort out the tracks we were instructed, by a deep voice, to remain where we were.

A very large ogre (who Decimus informs me looked exactly like the one in his dream) stepped out, as did about 20 humans and four other ogres. The sergeant ogre carried a large and improbable sword of a sort I thought no one carried outside the arena. Our woodcutters were under a guard of ten spearmen, bound at their hands but not their feet and so far as I could tell, unharmed. The ogre informed us that we were under arrest for the murder of a patrol.

This was uncomfortably close to being a legal charge, though if I thought we were murderers no one would have to come looking for me. They got our description from the corpses of the patrol - they knew Tamara was missing, but apparently did not count Gaius as a murderer, for which small favor we may be thankful. They got our location from the halflings, who apparently have been selling information about us all over the island. It's good information, too, judging by the sample the ogre gave. I think they must have animals as spies. (N.B. Two can play that game.) Alfredus suggested weregild, but the ogre was not interested, very likely because he is not authorized to make deals. He is not at all the stereotype of a stupid ogre, and it would be as well not to underestimate him. His mission was to arrest us and bring us back for trial, and he was not interested in any alternatives; nor would he release our civilians until we surrendered.

I pointed out that we had no reason to believe that we would get a fair trial or that the safety of our civilians would be guaranteed if we did surrender, but proposed that I cast a spell to determine whether this course would be wise. I cast detect evil, and found that the ogre sergeant was indeed evil; this was no surprise, since his society is ruled by a lich. I proceeded directly into Commanding Presence, and thence into Enthrall. I wanted to cast Sanctuary first, but the odds of being able to get through four spells without someone getting suspicious seemed too great. I should have skipped commanding presence and gotten under sanctuary, instead, as then their invisible spellcaster would have been less likely to think to hit me with hold person before I had fairly begun the reasoned argument to set up the enthrall spell.

When I stopped in mid-word, Decimus let loose with a lightning bolt at the suddenly-visible spellcaster. He killed two of the humans outright, and the spellcaster‘s next spell was disrupted. Robyn shot at the spellcaster as the archers shot at him, and Alfredus dove behind a pile of cut brush and hurled his hand ax at the ogre sergeant - missing, alas.

No one attempted to hurt me while I was held, being fully occupied with the others, for which I thank Orus, and of which I take note - it is possible that they are unwilling to harm helpless targets, which speaks well for their intentions; but it is also possible that they expected to have sufficient time to deal with me after taking down the rest. Though I had a good view of the course of the battle, it was complicated by the number of invisibility potions on the field. The opposing spellcaster was hurt sufficiently by arrows and the lightning bolt that he turned invisible and fled. Decimus (he informed me afterward) enabled himself to see invisible, drank his own invisibility potion, and set off in pursuit. Alfredus charged the sergeant, but received such mighty blows from the sergeant and two of his subordinate ogres that he decided it wisest to quaff his invisibility potion and flee. This left Robyn standing alone when I finally was able to move. I drank an invisibility potion, then ran closer to the clump of humans surrounding our woodcutters. As ogres and humans sought for me and for Alfredus, I summoned celestial dogs to harry the guards on our people. Only two arrived; I trust this was not a comment of Orus's on the legitimacy of our resisting arrest! The dogs harried the guards and I struck one with my mace, crying for our people to flee; an order they obeyed promptly and willingly.

The dogs were quickly dispatched, and I ran, having at that time no idea where Robyn, Decimus, or Alfredus were. I ran in a different direction to the woodcutters, but as soon as I perceived that we were not pursued (Robyn informs me that our foes were re-grouping at that point; as soon as I ran off, he drank an invisibility potion of his own, and took refuge in a tree, whence he had an excellent vantage), I circled around, met up with the woodcutters, cut their bonds, and told them to return home, assuring them that we would follow later. While I still pondered what to do, Decimus landed beside me. He had pursued the mage, felled him, bound his wounds so that he would not die, and then began to drag him back through the woods, with no definite plan in mind. Soon realizing that he could not carry the man for long, he pinned a note to his shirt that read: "I could have killed him, but I didn't. Think about it." He then flew up and came looking for the rest of us. I concealed myself and sent him to find Alfredus and Robyn and gather us into one place, which he did, locating Alfredus first.

I had plenty of time to heal Alfredus before Decimus returned with Robyn. Robyn reported that the ogres made an orderly retreat back to their camp and found the mage. They have a professional healer with them, but no magical healing. Nine of the ten human archers were killed; there were no ogre casualties. Their numbers are supplemented by a number of muleteers and servants. The sergeant's conclusion was that we were too tough a nut to crack now that we were warned, and that the best course would be to return, report, and get new orders. He made a remark that indicated that the hobgoblin king was also on his way to express his annoyance with us.

By now it was dark, and we had a sticky problem in front of us. Though I was able to heal all of our damage, my spells were exhausted. Nor was their any obvious good result to be had from further direct contact with the arresting party. Still, letting them go away in order to come back later with more force did not seem viable, either. And what about the hobgoblins? We cannot afford persistent hostile relationships with existing power structures at this time. What we needed was a plan that had some hope of making the threat of the ogres go away. Alfredus correctly pointed out that, had we surrendered, undergone trial, and been acquitted, the goal would be accomplished; but I could not see surrendering to a group led by someone I knew to be evil, and he conceded that this created a degree of unacceptable risk.

 

-------

This is the point at which we stopped. We can go back home; we can spy on the ogres some more; we can attempt some communication if we can think of a way to do it without endangering ourselves.

So far I have defined the following goals and have the following thoughts on how to meet them:

Goal: Find out what would satisfy the ogres, short of our giving ourselves up for trial. Thought: Communicate directly with the leader of the ogres, by letter, probably sent by an animal messenger or some other magical means. The letter would state the case that we are a scientific expedition which wishes to avoid bloodshed; that we were acting in self defense on both occasions when our encounters with ogres went sour (carefully avoiding all mention of the sentries); would point out that we could have done much more harm to their arrest squad than we did; express our regret for the loss of life to their citizenry; and make it clear that our duty to our principal makes it impossible for us to turn ourselves in. I could drop some oh-so-non-overtly-threatening hints about the depths of our resources and our off-island contacts, and a bribe is not out of the question. Call the reliability of the halflings into question. Make any and all statements we can to make us sound transient and harmless. Ask what reparation would satisfy them.

Goal: Find out where those hobgoblins are. Thought: Animal spies. These can also be used to find out more about the halflings. However, this spell is not as flexible as I'd like and I can only cast it three times a day.

Are there feral cats on the island and if so, does Primus have the ability to communicate with them? (His master may not have been high enough level for that, or he may have lost that ability when Decimus lost a level post-resurrection.)

Are there any other likely animals we might be able to bribe to spy for us if we used Speak with Animal?

Goal: Protect our civilians from ogres and hobgoblins and halflings. Thought: This is a tough one, especially since we can't stay with them all the time and still conduct the scientific survey. Woodcutting and foraging parties should have better protection. Bowmen should accompany all such parties in the future, alternately walking patrol and keeping lookout while the work is taking place. At the first sign of trouble, all work should be immediately abandoned in favor of a retreat to the base camp.

We should decide on a course of action in case of attack on the camp and conduct drills to make this response habitual.


Last Updated: Saturday, 26-Apr-2003 21:26:57 CDT