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  Life and Death  

   

Oct. 7 - Once more racing across the hills, under the effects of Marathon Prowess, we leave the Gaian sacred grove headed for Point D. We had to stop at one point, when Robyn warned us of goblins riding worgs, but they never noticed us.

Oct. 9 - Back in ogre territory. We spotted a pair of sentries - much more alert than the ones Robyn previously encountered - and gave them a wide berth.

Oct. 15 - (written in afterward) I don't know how to begin. My head is fuzzy and I'm not even sure what day it is. I wonder how much of the information we got I've forgotten? But Decimus is laid out and washed and Tamara is hovering over him, and I'll fall asleep waiting for Uncle if I don't occupy myself.

Let's see. We traveled from the Grove to Point D without serious incident. We knew we were almost there when we spotted a patrol of five humans led by an ogre, and hid from them. Decimus did aerial reconnaissance and told us how far we were from the ogre village, general layout. They were clearly well-organized, with a walled town, fields, pastures, a lake on which several boats were fishing. The population was color-coded, with the humans wearing green (soldiers), blue, gray, and brown. A fine fieldstone building seemed to house the most important ogres. The town had an interior wall, separating about a quarter of the town from the rest, containing the stone building and apparently housing most or all of the ogres.

We found a vantage point and camped cold. In the morning I cast a spell to increase my charisma and Decimus located a shepherd boy, put him to sleep, and brought him to me. I explained to him, generally, what we were doing, explained about the Zone of Truth spell, and proceeded to question him. He seemed like a nice boy, not perhaps especially enterprising or bright. What was his name? I don't remember. I can't read the notes on my wax tablet. But it's all for nothing if I can't remember the information.

The humans are serfs (brown) and slaves (gray), with some possibility of rising to better positions. The ogres protect them from the hostile monsters on the island. The boy specifically has witnessed hobgoblin and hill giant raids in his lifetime. His grasp of history was poor, but it would seem that the town contains remnants of the aboriginal human population, supplemented by captures and purchases from pirates and halflings. Did I tell Alissa about them? I should. There is no temple in the town, but some humans know about Orus. There are enough discontented humans in the town to make the interior wall worthwhile, and for the boy's father to have warned him not to talk about people wanting to rebel; however, there was no indication that the humans are treated any worse than the serfs and slaves of any other culture, so there is no urgency about the Empire riding to their rescue.

What else? The boy answered all my questions freely. There are about a dozen spellcasters in the village, including some humans and some children.

The most powerful spell he mentioned their using was Cone of Cold. During the hill giant raid, the lich came out, but he thought it was a summoned monster, not a permanent resident. The lich was able to disintegrate giants.

Politics. The ogres have a war leader and a wizard leader. I'm having a hard time reading their names. Nardak? The mage. Kardak? The general. The war leader is subordinate to the wizard, who is credited with making the settlement what it is today. If there is any exploitable friction there, the boy is not aware of it. In addition to being assaulted by hill giants and hobgoblins, the ogres raid pirates.

I cast "sumptuous feast" and gave the boy the meal of his life, in reward. I told him it would probably not be a good idea to tell anyone what had happened to him, for the same reasons it was dangerous to talk about humans who don't like the ogres being in charge; but I specifically did not forbid him to tell his parents. I pointed out that there was a strong possibility he wouldn't be believed, in any case. Then Decimus returned him to his post, and we proceeded with the intention of making a circuit of the valley so Robyn could map it properly. When we saw another patrol, we hid.

It was my fault. I got tangled up in a vine, and jostled Decimus, and when the patrol came up on us, I was under cover and he wasn't. Naturally they accosted him. I don't remember the conversation. That part's a complete blank in my mind. Only at some point it seemed to him like a good idea to alter himself into a demonic shape, and the ogre attacked him. I remember thinking: "If I command the ogre to flee, the humans will follow, and everything will be all right." So I stepped out and commanded, and the ogre didn't flee. Instead a couple of the humans came over and stuck me with javelins. When Decimus fell I snatched him to me with a "rescue" spell, but the wand didn't work on him. Nothing I did worked on him. The others killed all the humans and the ogre and Decimus just laid there and was dead. Tamara was crying and Primus was yowling and he just wouldn't stop being dead.

Alfredus and Robyn made us get off the trail and Robyn laid out the bodies while I was healing Alfredus and myself - I'd been jabbed quite a few times and lost a fair amount of blood, actually, though I don't really remember it. Alfredus and Tamara were talking rather wildly about getting Alissa to reincarnate Decimus, but of course he had to come home. Uncle would know what to do, and his family's here. So we went back to the Grove, and Tamara and I went on the fay road, and here we are. Alfredus and Robyn would have come, but I thought, What if something happens and we don't come back? Things happen. We'd just seen that. So I made them stay, so someone would be on the island to react if word came that something happened to our people.

I just remembered. I think I remember. We dodged some hobgoblins at some point. They were marching. Toward the ogre settlement? I think so. Hill giants, too. My brain is like a sieve. I wish Uncle would come. The fey road comes out not far from his villa near Tarantium, and we sent a courier. He'll come with Decimus's parents, and a priest, and I'll have to explain what happened. I'll have to introduce Tamara to his parents.

Primus is curled up on his chest. I keep wondering how he breathes with all that weight on his chest, and then I remember.

Oct. 16 - Decimus is back! The priest made some demurrals, but after Uncle took him aside for a little while, he came back and agreed, if Decimus, when spoken to, indicated he wanted to come back. So I cast "speak with dead" and he said yes, and he's back as of yesterday. Resurrection, no less - that must have set Uncle back a very generous donation. I've barely spoken to him since then. He's been with his family. I'm not sure where Tamara is, but I've slept the clock round and had a really good bath, and in a few minutes the horses will come round and I'll go visit mother in town. It's good to see and hear things clearly again. I feel as though I'd been wrapped in wool for - let's see - four days now. I must be sure and tell Decimus's father about how he took down the hobgoblin garrison essentially single-handed. It will make him very happy.

Uncle is kindly analyzing the dweomer on Theodosius's holy symbol.

Oct. 17 - Uncle teleported us back to the Grove. All is well, as far as we know. By now we are quite late, and they will be looking for us anxiously back in Elfport.

Oct. 18 - After thanking Alissa again for her hospitality, we set off first thing this morning. Uncle hasn't walked so much in a long time, but he's keeping up well. Decimus seems rather subdued. No doubt death is sufficient cause for numerous reflections! Tamara seems to be avoiding him, though. Oct. 19 - Home again, such as it is! We sent Alfredus running ahead to warn Greta that we had the Senator with us, and they put on an impressive spread for such short notice. The Captain has returned, laden with people and goods, including some of the sailors' families, and you'd barely know the place. Uncle was pleased to approve it all, and we've roped off an area that he's memorized, so that he can teleport in whenever he likes.

Greta tells me that several people have been troubled by nightmares. I'm afraid that halfling illusionist may not be as willing to leave us alone as we'd hoped.

Decimus and I need to decide what magic items we need to make before our next trip. A new wand, for certain - this one is nearly empty. Oct. 20 - Orus grant me patience on a day like this! Decimus took Tamara and me aside and gave us some rigamarole about how his life isn't his own anymore and he was ours to command, all with the gloomiest possible expression. I commanded him not to be an idiot, since we had only acted as we knew Uncle would wish us to, and he would have done the same by us. He says his spells failing him on the day he died was clearly Orus's judgement on him, that it was us who brought him back, not Orus, and he was going to insist on being an idiot. (Those aren't precisely the words he used, but that's what it boils down to.) I told him not to try to teach me theology and stalked out, into the middle of a celebration - Alfredus had just asked Greta to marry him, and she'd said yes!

This cheered me considerably, but Tamara looked rather lemonish when Alfredus called her out, suggesting jovially that if she and Decimus got married it could be a double wedding. Back she ducked into the room again, and in a little while they came out, both looking slightly grim, and announced that they were, in fact, going to get married too.

Myself I'm not at all sure of this. Tamara says she's not taking advantage of Decimus's state of mind, but is taking responsibility for it. I can, if I try very hard, think of worst auspices under which to make a major life decision; but on the whole, this is bad enough. I don't know what Decimus's problem is, but it isn't dying - he was mercurial and moody long before that. He's determined to be miserable and to make us responsible for it, and I'm not about to permit it, but I can't seem to prevent it - certainly I can't if he persists in not addressing the real problem.

 


Last Updated: Saturday, 26-Apr-2003 21:27:02 CDT